ISBN13: | 9781032582924 |
ISBN10: | 1032582928 |
Kötéstípus: | Puhakötés |
Terjedelem: | 228 oldal |
Méret: | 234x156 mm |
Nyelv: | angol |
Illusztrációk: | 28 Illustrations, black & white; 28 Halftones, black & white |
700 |
Digitális jel-, hang- és képfeldolgozás
A művészetről általában
Színházművészet
Filmművészet (valamint televíziózás és rádiózás)
Digitális jel-, hang- és képfeldolgozás (karitatív célú kampány)
A művészetről általában (karitatív célú kampány)
Színházművészet (karitatív célú kampány)
Filmművészet (valamint televíziózás és rádiózás) (karitatív célú kampány)
Beyond Virtual Production
GBP 36.99
Kattintson ide a feliratkozáshoz
Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.
Beyond Virtual Production brings together a range of creative practice research projects that have been undertaken in The Void, an early-adopter university-based virtual production studio at Flinders University in South Australia.
From a cross-disciplinary short virtual production film, to a VR simulation of the last 100 seconds of life of earth, to the live performance of the virtual band Big Sands, to augmented and extended reality, to archaeological projects, this collection captures the potential applications of virtual production technology and provides a framework for cross-disciplinary work and industry collaborations both in a university context and beyond. It offers insight into the development of virtual production courses and encompasses research into theories of performance, liveness, methods for co-creation, gender in virtual production careers, and object digitization and its representation while highlighting significant pathways of industry partnerships alongside experimental art practices.
Creative technology and interdisciplinary practitioners, researchers, students, and teachers will find inspiration and practical guidance in these chapters.
Introduction 1 From Virtual Production to 'Integrated Production Technologies': The Development of The Void 2 Life Savings: An Interdisciplinary Short Film Collaboration 3 Digital Media Frontiers in Teaching and Learning: Using The Void as a Space for Student and Staff Skills Acquisition, Collaboration, and Teambuilding 4 From an Unreal World to an Integrated One 5 The Beginnings of Big Sand Live: Real-time Virtual Performance in a Physical Venue 6 The Line Where Red Meets Blue: Big Sand Pioneers New Approach to Live Metaverse Performance Using Virtual Production 7 Gender Diversity in Art and Technology: A Conversation in The Void 8 Explorations in Motion Capture and Digital Art 9 Interview with Rosina Possingham 10 Interview with Tiffany Knight 11 Deeper not Broader: In Pursuit of an Actor Training Language to Elicit Nuance and Complexity in Motion Capture Performance 12 The Role of Educational Environments in Influencing the Experience of Women and Gender Diverse People in the Virtual Production Sector 13 Derrida in Practice: The Possibilities of Theory in The Void 14 Photogrammetry and Geophysics for Archaeological and Historical Research Using Immersive Environments: The Case of Martindale Hall 15 SONNY: The Unreal Affordances of Real-Time Game Engine Technologies for Screen Production 16 A Game of Rhetoric: Creating an Interactive Plato?s Cave with Performers and AI in The Void