Clockwork Game Design - Burgun, Keith; - Prospero Internetes Könyváruház

Clockwork Game Design
 
A termék adatai:

ISBN13:9781032771571
ISBN10:1032771577
Kötéstípus:Puhakötés
Terjedelem:162 oldal
Méret:229x152 mm
Nyelv:angol
Illusztrációk: 16 Illustrations, black & white; 27 Illustrations, color; 16 Halftones, black & white; 27 Halftones, color; 5 Tables, color
700
Témakör:

Clockwork Game Design

 
Kiadás sorszáma: 2
Kiadó: CRC Press
Megjelenés dátuma:
 
Normál ár:

Kiadói listaár:
GBP 44.99
Becsült forint ár:
23 005 Ft (21 910 Ft + 5% áfa)
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Az Ön ára:

18 404 (17 528 Ft + 5% áfa )
Kedvezmény(ek): 20% (kb. 4 601 Ft)
A kedvezmény érvényes eddig: 2024. december 31.
A kedvezmény csak az 'Értesítés a kedvenc témákról' hírlevelünk címzettjeinek rendeléseire érvényes.
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  példányt

 
Rövid leírás:

This book is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It is filled with examples and exercises detailing how to put the clockwork game design pattern into use.

Hosszú leírás:

By finding and building around a strong core mechanism, we can access new levels of elegance and discover fresh new ideas in our game designs.


Clockwork Game Design is a functional and directly applicable theory for game design, particularly focusing on strategic and tactical games, but also more broadly applicable to many kinds of games. It details the Clockwork Game Design pattern, which focuses on building around a fundamental core functionality. You can then use this understanding to build a system of tools that helps a designer refine their rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while also adding elements that support it.


The Second Edition is filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a helpful tool in the toolbox of game designers.


Key Features:



  • A hands-on, practical book that outlines a very specific approach to designing games

  • Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept

  • Practice designing games through the featured exercises and illustrations
Tartalomjegyzék:

Chapter 01          Theory


Chapter 02          Anatomy


Chapter 03          Construction


Chapter 04          Pitfalls