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    Digitally Transformed Education: Are We There Yet?: 4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, Bournemouth, UK, February 27 ? March 1, 2024, Revised Selected Papers

    Digitally Transformed Education: Are We There Yet? by Leahy, Margaret; Reffay, Christophe;

    4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, Bournemouth, UK, February 27 ? March 1, 2024, Revised Selected Papers

    Sorozatcím: IFIP Advances in Information and Communication Technology; 734;

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    A termék adatai:

    • Kiadó Springer
    • Megjelenés dátuma 2025. június 20.
    • Kötetek száma 1 pieces, Book

    • ISBN 9783031887437
    • Kötéstípus Keménykötés
    • Terjedelem291 oldal
    • Méret 235x155 mm
    • Nyelv angol
    • Illusztrációk 46 Illustrations, black & white
    • 700

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    Hosszú leírás:

    This book constitutes the refereed post-conference proceedings of the 4th IFIP TC 3 Open Conference on Computers in Education, OCCE 2024, held in Bournemouth, UK, during February 27 – March 1, 2024.


    The 22 full papers and 3 short papers included in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections as follows: Digital Education in Schools, Higher Education and Communities; Computing Education in Schools and Higher Education; and Contributions of IFIP TC3 to Digital Education.

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    Tartalomjegyzék:

    .- Digital Education in Schools, Higher Education and Communities.
    .- Shapes of Data Literacy in Germany’s Higher Educational Landscape: An Empirical Snapshot of an Emergent Discipline.
    .- Professional Development for Teachers in Artificial Intelligence and Data Literacy.
    .- Lecturers’ Perspectives Regarding AI Competencies for Non-Computer Science Students in  Undergraduate Education.
    .- Media Literacy Learning with Social Media Simulators and the Formation of Learner’s Attitude.
    .-
    Teachers’ Insight: Digital Threats that Imperil Children and Teenagers.
    .- Improving Transparency in School Admission Web Forms Through User-Centric Privacy Notices – A Privacy by Design Perspective.
    .-
    Designing a Learning Environment to Foster Competencies in Information Systems through Business Games.
    .-
    co.LAB: a Web Platform Dedicated to the Design and Evaluation of Learning Games.
    .-
    Exploring collaborative learning through a virtual software engineering course.
    .-
    Virtual Haptic Simulators: Diversifying the Technologies to Enhance Teaching and Learning in Higher Education.
    .-
    Turning Technophobia into Technophilia: A Study on Academic Staff at the University of Latvia.
    .-
    Empowering Marginalized Communities through Digital Education: Building a Research Framework Based on the Capability Approach.
    .-
    EduAbility: An assistive technology awareness and training package.
    .-
    Computing Education in Schools and Higher Education.
    .-
    Informatics Competencies for All Teachers – Development of Recommendations for Teacher Education.
    .- T
    owards Success Factors for Informatics Modules in Teacher Education.
    .-
    Success Factors of a Large-Scale In-Service Teacher Training in Computer Science.
    .- Computer Science for All: Teacher Training for In-service Teachers.
    .-
    The Role of Tables in Computational Thinking and Mathematical Thinking.
    .- T
    eachers’ Notions of Computing-Related Concepts in Digital Games Popular among Secondary School Students.
    .-
    Exploring Computational Thinking as a Predictor to Identify Conceptual Understanding of Programming.
    .-
    A System for Programming Examinations with Block Components.
    .- How is the Gender Image of Programming Different from Other Subjects? A Quantitative Study for Japanese Students.
    .-
    Examining the Subtlety of Gender Bias in the Australian Digital Technologies Curriculum.
    .-
    Contributions of IFIP TC3 to Digital Education.
    .-
    The Contribution of the Official TC3 Journal (EAIT) to Digital Education and Learning during the Global Health Emergency.
    .- T
    he Contribution IFIP WG3.4 has made over 40 Years to Developments in Higher, Vocational, and Lifelong Learning.

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