
ISBN13: | 9781032933597 |
ISBN10: | 1032933593 |
Kötéstípus: | Puhakötés |
Terjedelem: | 176 oldal |
Méret: | 229x152 mm |
Nyelv: | angol |
Illusztrációk: | 8 Illustrations, black & white; 45 Illustrations, color; 3 Halftones, black & white; 7 Halftones, color; 5 Line drawings, black & white; 38 Line drawings, color; 6 Tables, black & white |
700 |
Get Into Game Dev
GBP 48.99
Kattintson ide a feliratkozáshoz
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It?s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It?s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.
Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.
Key Features:
- Includes an extensive set of practice questions taken from interviews of leading game development studios.
- Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.
- Culminates in a rigorous practice test, designed to identify a reader?s weaknesses and guide them along the path to mastery.
- Uses a variety of mnemonics to assist readers in memorizing subject matter.
- Provides example worked solutions for readers to compare against their own problem-solving approaches.
This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.
Chapter 01 Introduction
Part I Programming
Chapter 02 Fundamentals
Chapter 03 C++ Topics
Chapter 04 Data Structures
Chapter 05 Patterns
Chapter 06 Multithreading
Part II Maths
Chapter 07 Maths ? Vectors
Chapter 08 Maths ? Matrices
Chapter 09 Maths ? Rotations
Chapter 10 Maths ? Planes
Chapter 11 Maths ? Polygons & Polyhedrons
Part III Additional Questions
Chapter 12 Behavioral Questions
Chapter 13 Asking Questions
Chapter 14 Practice Test
Index