Get Into Game Dev - Ventures, Matthew; - Prospero Internetes Könyváruház

Get Into Game Dev: Tech Interview Tactics
 
A termék adatai:

ISBN13:9781032933627
ISBN10:1032933623
Kötéstípus:Keménykötés
Terjedelem:176 oldal
Méret:229x152 mm
Súly:453 g
Nyelv:angol
Illusztrációk: 8 Illustrations, black & white; 45 Illustrations, color; 3 Halftones, black & white; 7 Halftones, color; 5 Line drawings, black & white; 38 Line drawings, color; 6 Tables, black & white
700
Témakör:

Get Into Game Dev

Tech Interview Tactics
 
Kiadás sorszáma: 1
Kiadó: CRC Press
Megjelenés dátuma:
 
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Kiadói listaár:
GBP 125.00
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65 625 Ft (62 500 Ft + 5% áfa)
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59 063 (56 250 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 6 563 Ft)
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  példányt

 
Rövid leírás:

Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It?s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.

Hosszú leírás:

Get Into Game Dev: Tech Interview Tactics is a crash-course on how to pass a game development technical interview. It?s designed to guide intermediate and experienced coders through the depth and rigor necessary to land some of the most highly sought-after roles within interactive media.


 


Unlike generic interview-prep books, GIGD maintains a laser-focus on game development to directly prepare candidates for roles like technical designer and gameplay engineer. Topics include 3D maths, programming fundamentals, and software design patterns. The author provides high quality instruction and practice problems based on his experience as a professional instructor and developer.


 


Key Features:



  • Includes an extensive set of practice questions taken from interviews of leading game development studios.

  • Synthesizes coding and maths fundamentals into focused instruction, directly applicable to game development.

  • Culminates in a rigorous practice test, designed to identify a reader?s weaknesses and guide them along the path to mastery.

  • Uses a variety of mnemonics to assist readers in memorizing subject matter.

  • Provides example worked solutions for readers to compare against their own problem-solving approaches.


This book does not teach game development. Instead, it provides knowledge and instruction for a developer to achieve the technical mastery necessary to become a professional game developer.

Tartalomjegyzék:

Chapter 01       Introduction


 


Part I    Programming


Chapter 02       Fundamentals


Chapter 03       C++ Topics


Chapter 04       Data Structures


Chapter 05       Patterns


Chapter 06       Multithreading


 


Part II   Maths


Chapter 07       Maths ? Vectors


Chapter 08       Maths ? Matrices


Chapter 09       Maths ? Rotations


Chapter 10       Maths ? Planes


Chapter 11       Maths ? Polygons & Polyhedrons


 


Part III  Additional Questions


Chapter 12       Behavioral Questions


Chapter 13       Asking Questions


Chapter 14       Practice Test


 


Index