ISBN13: | 9781032592459 |
ISBN10: | 1032592451 |
Kötéstípus: | Keménykötés |
Terjedelem: | 302 oldal |
Méret: | 229x152 mm |
Súly: | 716 g |
Nyelv: | angol |
Illusztrációk: | 17 Illustrations, black & white; 117 Illustrations, color; 17 Halftones, black & white; 117 Halftones, color |
692 |
Komputergrafikai szoftverek
A művészetről általában
Táblajátékok
Graphic design
Játéktervezés
Komputergrafikai szoftverek (karitatív célú kampány)
A művészetről általában (karitatív célú kampány)
Táblajátékok (karitatív célú kampány)
Graphic design (karitatív célú kampány)
Játéktervezés (karitatív célú kampány)
Graphic Design for Board Games
GBP 115.00
Kattintson ide a feliratkozáshoz
A Prosperónál jelenleg nincsen raktáron.
With a sense of humor, plenty of examples, and simple tips, this book covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming.
With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.
Key Features:
- Highlights unique challenges and solutions of graphic design for board games
- Includes commentary from over a dozen board game graphic designers
- Explains complex concepts with numerous visual examples
- Trains designers to incorporate heuristics, accessibility, and semiotics
Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.
Soon you?ll design unforgettable gaming experiences for your players!
Introduction
Chapter 01 Typography
Chapter 02 Iconography
Chapter 03 Diagrams
Chapter 04 Cards
Chapter 05 Punchouts
Chapter 06 Game Boards
Chapter 07 Rulebooks
Chapter 08 Boxes and Packaging
Chapter 09 Conclusion