Learning Video Game Design on the Tabletop - Ham, Ethan; - Prospero Internetes Könyváruház

Learning Video Game Design on the Tabletop
 
A termék adatai:

ISBN13:9781032102979
ISBN10:1032102977
Kötéstípus:Puhakötés
Terjedelem:366 oldal
Méret:254x178 mm
Súly:675 g
Nyelv:angol
Illusztrációk: 17 Illustrations, black & white; 131 Illustrations, color; 1 Halftones, black & white; 101 Halftones, color; 16 Line drawings, black & white; 30 Line drawings, color; 8 Tables, black & white
690
Témakör:

Learning Video Game Design on the Tabletop

 
Kiadás sorszáma: 2
Kiadó: CRC Press
Megjelenés dátuma:
 
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Kiadói listaár:
GBP 48.99
Becsült forint ár:
25 719 Ft (24 495 Ft + 5% áfa)
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20 576 (19 596 Ft + 5% áfa )
Kedvezmény(ek): 20% (kb. 5 144 Ft)
A kedvezmény érvényes eddig: 2024. december 31.
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  példányt

 
Rövid leírás:

Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.

Hosszú leírás:

Learn the mechanics that take your game from an idea to a playable product.


Do you aspire to be a game designer but aren?t sure where to begin? Learning Video Game Design on the Tabletop guides you through your initial attempts to design game mechanics. It goes beyond simple description and definition to explore in detail the issues that designers grapple with for every game they create.


Learning to design tabletop games builds a solid foundation for game designers and provides methods that can be applied towards creating paper prototypes of computer-targeted games. Presented in a step-by-step format, this book helps the reader understand how the game design skills that are acquired through creating tabletop games can be used when designing video games. Fully playable games accompany every topic so you can truly understand and experience each component that goes into game creation.


The Second Edition includes:



  • Simple, highly focused games that can be played, analyzed, improved, and/or modified in conjunction with a particular topic in the book

  • Integrated game design exercises, chapter learning objectives, and in-text sidebars to provide further examples to apply directly to your game creation process


  • Essays from professional tabletop and video game designers in which they describe their professional journeys and design philosophies.

Tartalomjegyzék:

1.        Getting Started


2.        Diving In


3.        Foundations


4.        Choices


5.        Stories


6.        Chance


7.        Structure


8.        Playtesting Tabletop Games


9.        Balance


10.     Economies


11.     Turns, Ticks, & Time


12.     Designing Autonomy


13.     Prototyping Videogames


 


Further Reading


Ludography


Bibliography


Index