A termék adatai:
ISBN13: | 9780199005505 |
ISBN10: | 0199005508 |
Kötéstípus: | Puhakötés |
Terjedelem: | 336 oldal |
Méret: | 229x180x17 mm |
Súly: | 524 g |
Nyelv: | angol |
Illusztrációk: | 19 figures; 11 tables |
0 |
Témakör:
New Media
An Introduction, Second Canadian Edition
Kiadó: OUP Canada
Megjelenés dátuma: 2014. március 27.
Normál ár:
Kiadói listaár:
GBP 30.99
GBP 30.99
Az Ön ára:
14 643 (13 946 Ft + 5% áfa )
Kedvezmény(ek): 10% (kb. 1 627 Ft)
A kedvezmény csak az 'Értesítés a kedvenc témákról' hírlevelünk címzettjeinek rendeléseire érvényes.
Kattintson ide a feliratkozáshoz
Kattintson ide a feliratkozáshoz
Beszerezhetőség:
Bizonytalan a beszerezhetőség. Érdemes még egyszer keresni szerzővel és címmel. Ha nem talál másik, kapható kiadást, forduljon ügyfélszolgálatunkhoz!
Nem tudnak pontosabbat?
Rövid leírás:
New Media: An Introduction surveys the social, political, and economic impacts of new media, from the early days of the telegraph to the latest mobile and network technologies. a
Hosszú leírás:
This concise yet comprehensive survey examines the social, political, and economic impacts of new media from the early days of the telegraph to the latest network technologies. Featuring an in-depth treatment of new media theories, engaging case studies, and Canadian examples throughout, this text offers students a comprehensive introduction to new media from a Canadian perspective.
Tartalomjegyzék:
Note: Every chapter includes:
- Questions to Consider
- Chapter Outline
- Useful Websites
- Further Reading
- Discussion Questions
- Class Activities
- Debate Questions
Preface to the Second Edition
Introduction
Abbreviations
Introduction to New Media
Why "New" Media?
Convergence
Internet History
The Global Internet
The Conduit and the Content
Web 2.0
The History of New Media
Early Traces of New Media
Institutionalized, Instantaneous, Worldwide Communication: The Telegraph
From Telegraph to Telephone: A Revolution in Sound
By the Flickering Light We Will Conjure Movement: Film
Speaking without Wires: Radio
Making Radio Easier and Better
Pictures and Sound, Educational Potential: Television
Approaches to New Media
Getting Perspective
What to Believe: The Hype or the Counter-Hype?
Interpreting Hype and Counter-Hype: Methodological Considerations
Approaches to Technological Change: Divergent Perspectives
Pioneer Media Theorists: Marshall McLuhan and Raymond Williams
Social Psychology: Identity and Interpersonal Relations Online
Mobile New Media
Many Kinds of Mobile
The Origins of Mobile Phones
New Services
From Multifunction Phones to Smartphones
When Is a Phone No Longer a Phone?
"New" New Media on Phones?
Kids on Phones
The Business of Mobility
Mobile Phone Usage Patterns
What Matters with Mobile?
Social Networks and Participatory Culture
Networking for Fun and Profit
The Nature of Networks
Social Network Analysis
Networks and the Economics of Social Production
Participatory Media Cultures
Participatory Media, Social Software, and Social Capital
Downsides of Networks, Social Media, and Participatory Media Culture
Games: Technology, Industry, Culture
Game On
Games History
Games Industry: Integrating and Disintegrating the Value Chain
The Game Industry in Canada
Game Cultures
Creative Industries
Creativity in Question
The Rise of Creative Industries
Is "Creative Industries" Still a Useful Organizing Concept?
Economic Drivers of Creative Industries
Policy Drivers of Creative Industries
Creative Industries and Evolving Arts and Cultural Policy
The Global Knowledge Economy
The Global Knowledge Economy
Electronic Commerce
Information and Knowledge
Innovation and the Innovator's Dilemma
A Creative Economy?
Internet Law, Policy, and Governance
Internet Law, Policy, and Governance
Perspectives on Internet Governance
Canadian New Media Policy
Next Generation New Media Policy
Copyright and Intellectual Property Law: An Overview
Copyright and New Media
Recent Developments in International Copyright and Intellectual Property Law
Digital Gatekeepers and the Open Source Movement
Conclusion
Key Concerns and Future Considerations
Mobility
The Internet of Things
Networks: Always On and Always There
Meeting People Made Easy: Social Media
Surveillance and New Media
Augmented Reality, 3D Printing, and Robots
New Media Scholarship: The Next Frontiers
Final Words
Glossary
Notes
Bibliography
Index
- Questions to Consider
- Chapter Outline
- Useful Websites
- Further Reading
- Discussion Questions
- Class Activities
- Debate Questions
Preface to the Second Edition
Introduction
Abbreviations
Introduction to New Media
Why "New" Media?
Convergence
Internet History
The Global Internet
The Conduit and the Content
Web 2.0
The History of New Media
Early Traces of New Media
Institutionalized, Instantaneous, Worldwide Communication: The Telegraph
From Telegraph to Telephone: A Revolution in Sound
By the Flickering Light We Will Conjure Movement: Film
Speaking without Wires: Radio
Making Radio Easier and Better
Pictures and Sound, Educational Potential: Television
Approaches to New Media
Getting Perspective
What to Believe: The Hype or the Counter-Hype?
Interpreting Hype and Counter-Hype: Methodological Considerations
Approaches to Technological Change: Divergent Perspectives
Pioneer Media Theorists: Marshall McLuhan and Raymond Williams
Social Psychology: Identity and Interpersonal Relations Online
Mobile New Media
Many Kinds of Mobile
The Origins of Mobile Phones
New Services
From Multifunction Phones to Smartphones
When Is a Phone No Longer a Phone?
"New" New Media on Phones?
Kids on Phones
The Business of Mobility
Mobile Phone Usage Patterns
What Matters with Mobile?
Social Networks and Participatory Culture
Networking for Fun and Profit
The Nature of Networks
Social Network Analysis
Networks and the Economics of Social Production
Participatory Media Cultures
Participatory Media, Social Software, and Social Capital
Downsides of Networks, Social Media, and Participatory Media Culture
Games: Technology, Industry, Culture
Game On
Games History
Games Industry: Integrating and Disintegrating the Value Chain
The Game Industry in Canada
Game Cultures
Creative Industries
Creativity in Question
The Rise of Creative Industries
Is "Creative Industries" Still a Useful Organizing Concept?
Economic Drivers of Creative Industries
Policy Drivers of Creative Industries
Creative Industries and Evolving Arts and Cultural Policy
The Global Knowledge Economy
The Global Knowledge Economy
Electronic Commerce
Information and Knowledge
Innovation and the Innovator's Dilemma
A Creative Economy?
Internet Law, Policy, and Governance
Internet Law, Policy, and Governance
Perspectives on Internet Governance
Canadian New Media Policy
Next Generation New Media Policy
Copyright and Intellectual Property Law: An Overview
Copyright and New Media
Recent Developments in International Copyright and Intellectual Property Law
Digital Gatekeepers and the Open Source Movement
Conclusion
Key Concerns and Future Considerations
Mobility
The Internet of Things
Networks: Always On and Always There
Meeting People Made Easy: Social Media
Surveillance and New Media
Augmented Reality, 3D Printing, and Robots
New Media Scholarship: The Next Frontiers
Final Words
Glossary
Notes
Bibliography
Index