ISBN13: | 9781032538334 |
ISBN10: | 1032538333 |
Kötéstípus: | Puhakötés |
Terjedelem: | 124 oldal |
Méret: | 234x156 mm |
Súly: | 226 g |
Nyelv: | angol |
Illusztrációk: | 5 Illustrations, black & white; 2 Illustrations, color; 5 Line drawings, black & white; 2 Line drawings, color |
678 |
A számítástudomány elmélete, a számítástechnika általában
Komputergrafikai szoftverek
Virtuális valóság
A művészetről általában
Filmművészet (valamint televíziózás és rádiózás)
Technológia
Pedagógia általában
Felsőoktatás, felnőttképzés
Nevelési módszerek és gyógypedagógia
A számítástudomány elmélete, a számítástechnika általában (karitatív célú kampány)
Komputergrafikai szoftverek (karitatív célú kampány)
Virtuális valóság (karitatív célú kampány)
A művészetről általában (karitatív célú kampány)
Filmművészet (valamint televíziózás és rádiózás) (karitatív célú kampány)
Technológia (karitatív célú kampány)
Pedagógia általában (karitatív célú kampány)
Felsőoktatás, felnőttképzés (karitatív célú kampány)
Nevelési módszerek és gyógypedagógia (karitatív célú kampány)
The Metaverse for Learning and Education
GBP 36.99
Kattintson ide a feliratkozáshoz
A Prosperónál jelenleg nincsen raktáron.
Accompanying The Metaverse: A Critical Introduction in CRC Press? new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from VR application development.
Accompanying The Metaverse: A Critical Introduction in CRC Press? new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, whilst students can access a wider range of material, learn within appropriate settings and create content to support their own and others? learning.
Key Features:
? Provides practical advice from the authors? collective three decades of work and experience in VR and Metaverse learning and education.
? Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy.
? Suggests different approaches to learning that might be used and explores learning in practice in the metaverse ? from early versions such as computer-supported collaborative learning and action learning through to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds.
? Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation.
This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers and lay readers.
Introduction, 1. The Metaverse for Learning and Education, 2. Approaches to Learning, 3. Applied Models for Learning, 4. Rethinking Pedagogy for the Metaverse, 5. Tech, Platforms and Wearables in the Postdigital Metaverse, 6. Pros and Cons of Learning in the Metaverse, 7. Learning Assemblages for the Metaverse