ISBN13: | 9781032277783 |
ISBN10: | 1032277785 |
Kötéstípus: | Keménykötés |
Terjedelem: | 524 oldal |
Méret: | 246x174 mm |
Súly: | 453 g |
Nyelv: | angol |
Illusztrációk: | 22 Illustrations, black & white; 17 Halftones, black & white; 5 Line drawings, black & white; 5 Tables, black & white |
665 |
Szociológia általában, módszertan, kézikönyvek
Komputergrafikai szoftverek
Számítógépes játékok
A művészetről általában
Játéktervezés
Fantasy
Kulturális tanulmányok
Média és kommunikációtudomány általában
Szociológia általában, módszertan, kézikönyvek (karitatív célú kampány)
Komputergrafikai szoftverek (karitatív célú kampány)
Számítógépes játékok (karitatív célú kampány)
A művészetről általában (karitatív célú kampány)
Játéktervezés (karitatív célú kampány)
Fantasy (karitatív célú kampány)
Kulturális tanulmányok (karitatív célú kampány)
Média és kommunikációtudomány általában (karitatív célú kampány)
The Routledge Handbook of Role-Playing Game Studies
GBP 215.00
Kattintson ide a feliratkozáshoz
A Prosperónál jelenleg nincsen raktáron.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume.
Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur?s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field.
A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.
1. The Many Faces of Role-Playing Game Studies José P. Zagal and Sebastian Deterding SECTION I: DEFINITIONS 2. Definitions of ?Role-Playing Games? José P. Zagal and Sebastian Deterding SECTION II: FORMS 3. Precursors Jon Peterson 4. Tabletop Role-Playing Games William J. White, Jonne Arjoranta, Michael Hitchens, Jon Peterson, Evan Torner, and Jonathan Walton 5. Live-Action Role-Playing Games J. Tuomas Harviainen, Rafael Bienia, Sarah Lynne Bowman, Simon Brind, Michael Hitchens, Yaraslau I. Kot, Esther MacCallum-Stewart, David W. Simkins, Jaakko Stenros, Ian Sturrock, and Xiong Shuo 6. Single-Player Computer Role-Playing Games Douglas Schules, Jon Peterson, and Martin Picard 7. Multi-Player Online Role-Playing Games Mark Chen, Jon Peterson, and David W. Simkins 8. Text-Based Role-Playing Games Jessica Hammer and Paul Czege SECTION III: DISCIPLINARY PERSPECTIVES 9. RPG Theorizing by Designers and Players Evan Torner 10. Game Design and Role-Playing Games Staffan Björk and José P. Zagal 11. Theatre and Performance Studies and Role-Playing Games Sarah Hoover, David W. Simkins, Sebastian Deterding, David Meldman and Amanda Brown 12. Sociology and Role-Playing Games J. Patrick Williams, David Kirschner, Nicholas Mizer, and Sebastian Deterding 13. Psychology and Role-Playing Games Sarah Lynne Bowman and Andreas Lieberoth 14. Literary Studies and Role-Playing Games David Jara and Evan Torner 15. Learning and Role-Playing Games Jessica Hammer, Alexandra To, Karen Schrier, Sarah Lynne Bowman, and Geoff Kaufman 16. Economics and Role-Playing Games Isaac Knowles and Edward Castronova SECTION IV: INTERDISCIPLINARY ISSUES 17. The Impact of Role-Playing Games on Culture Esther MacCallum-Stewart, Jaakko Stenros, Staffan Björk, and William J. White 18. Documented and Actual Play in Role-Playing Games Shelly Jones 19. Worldbuilding in Role-Playing Games Karen Schrier, Evan Torner, and Jessica Hammer 20. Role-Playing Games as Subculture and Fandom Esther MacCallum-Stewart and Aaron Trammell 21. Immersion and Shared Imagination in Role-Playing Games Sarah Lynne Bowman 22. Players and Their Characters in Role-Playing Games Sarah Lynne Bowman and Karen Schrier 23. Transgressive Role-Play Jaakko Stenros and Sarah Lynne Bowman 24. Sexuality and the Erotic in Role-Play Ashley ML Guajardo and Jaakko Stenros 25. Diversity, Equity, and Inclusion in Role-Playing Games Adrianna Burton, Aaron Trammell, and Katherine Castiello-Jones 26. Power and Control in Role-Playing Games Jessica Hammer, Whitney Beltrán, Jonathan Walton, and Moyra Turkington