Unstable Aesthetics - Lohmeyer, Eddie; - Prospero Internetes Könyváruház

Unstable Aesthetics

Game Engines and the Strangeness of Modding
 
Kiadó: Bloomsbury Academic
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Kötetek száma: Paperback
 
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A kedvezmény érvényes eddig: 2024. december 31.
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Hosszú leírás:
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.

The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
Tartalomjegyzék:
Table of Contents

_PR35S_5T4RT!: The Mechanisms of Art Modding
ER40R 1: A (Scroll) Down Memory Lane: Non-Play and the Vitality of 8-bit Engines in Cory Arcangel's Super Mario Bros. Mods
ER40R 2: Slaying Machines: Embodied Mimesis in ArsDoom
ER40R 3: "Perspective Engines" and the Strangeness of 3D Space in JODI's Untitled Game
ER40R 4: Generative Mods and the Violence of Sensation
ER40R 5: Random Planets and Alien (Dis)orientations in WE BUILD WORLDS
1N5ER7_C0IN T0 C0N71NU3: Intractable Spaces

Bibliography
Index